About Lab Havoc
Lab Havoc is a physics game set in a test chamber. You arrange weapons and traps, release a ragdoll subject, and watch it move through the setup. Damage dealt during a test earns rewards that can unlock additional devices.
The central choice is where to place each item. A device may be effective in isolation but contribute little if the subject never reaches it. Start by making the first part of the route readable, then use what you observed to decide where the next tool belongs.
How to Play Lab Havoc
Build a chamber layout, run an experiment, and use the result to decide how to revise the arrangement.
- Choose an available device from the tool selection.
- Use the mouse to position it inside the chamber.
- Add another item where the subject might travel after the first interaction.
- Start the test and follow the subject's movement through the layout.
- Review the result and use earned currency to expand or refine a later setup.
Controls & Timing
Placement before activation
The arrangement is the part you can plan before the subject enters the chamber. Leave enough space to see how the first device changes the path, rather than clustering every tool at the starting point.
A route, not isolated items
Observe the direction after each contact. If the next device sits outside that path, move it closer to the area the subject actually reaches. Comparing the revised layout with the earlier attempt gives you a clearer reason for the change.
Controls
| Input | Action | When to use |
|---|---|---|
| Mouse | Select, drag, and position devices | Set up or revise the chamber. |
| Displayed game control | Start the experiment | Run the current arrangement. |
Follow the on-screen prompt to activate your setup.
High Score Tips
- Identify the first interaction. Place an item where the subject is likely to reach it. If that first contact redirects the subject, use its new path to guide the rest of your design.
- Give the setup room. Spread out a few devices so you can tell which one affected the movement. A busy cluster makes it harder to diagnose why the route ended early.
- Change the position before the inventory. Moving an existing tool can reveal whether placement is the problem. Try that before assuming a different device is necessary.
- Compare a single adjustment. Keep the rest of the chamber similar between two tests. The result is easier to interpret when only one placement changed.
- Choose upgrades for a purpose. Use rewards to add a tool that fills a gap in your layout. Check how it interacts with the existing route before rebuilding everything around it.
Key Features
- Test chamber: Build a contained experiment around a ragdoll subject.
- Adjustable placement: Position available tools with the mouse.
- Physics-based motion: Follow the subject's changing route through the setup.
- Test results: Use the outcome to guide your next design.
- Tool progression: Earn currency and unlock additional options.
Frequently Asked Questions
What is the goal of a test?
Arrange the chamber so the subject encounters the traps. The game measures damage and awards currency that supports further experiments.
Can I move a device before running the test?
Yes. Use the mouse to position and adjust devices before activating the setup.
Why begin with only a few tools?
A small layout makes it easier to see where the subject goes after the first contact. You can add more pieces once you know where they are likely to matter.
What are rewards used for?
Earned currency can be used to unlock stronger or additional tools. Choose an option that fits the next layout you want to test.








